The Dig was arguably LucasArts’ first attempt at a serious story. In movie terms, most of their games have been action adventures or comedies. The Dig would be drama. You are Commander Boston Low, in charge of a mission to detonate nuclear charges on the surface of an asteroid on a collision course with Earth. This should knock the asteroid off its collision course and safely into orbit. All goes according to plan until you and your crew discover the asteroid is not what it seems.
The gameplay should feel very familiar to those who have played similar titles like Sam & Max or Full Throttle, with the only general exception being that Dig tries for a dramatic rather than humorous presentation. Serious themes are at play, lives are at stake and nobody feels like cracking jokes. True to other LucasArts games, the puzzles are superbly implemented and require intuition to solve.
- From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release.Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig.Their game design philosophy was that the player should never die or reach a.
- To return to Earth, they must dig for answers, both on the planet’s surface and deep within themselves. From the combined talents of LucasArts and legendary Steven Spielberg comes an epic adventure that plunges headlong into the very core of the unknown.
- Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds. Each dedicated to the absolute control of secret knowledge. Another such Guild was the Weavers.
LucasArts brings back catalog to Steam UPDATE Publisher launches digital distribution effort this week with Loom, The Dig, Star Wars: Battlefront II, and more in first wave of retro releases.
Graphically the game is equally similar to Full Throttle, Indiana Jones or Sam & Max. This time they’re a bit less effective because of the blocky VGA characters’ inability to convey emotions without artificial close-ups. For a game intent on dramatic expression, neither the character animations nor the voice acting are all that great. The rendered animations from Industrial Light and Magic, highly touted as the first time a movie SPFX company has worked on a computer game, do very little for me. They mostly tend to serve to bridge scenes; as such, they’re eye candy. They’d probably look really good on film, but as 256-color VGA animation, they’re very grainy. It also introduces yet another completely different graphic style within the game.
But where the character graphics verge on the low-tech side, the environments, fantastic music and general feel of the alien world around you more than make up for it. I can see what the designers were trying to do, and I have to applaud their efforts, but I can’t really say that they accomplished what they planned. The Dig could have been the first game to ever deal with real human issues, and touch people the way a good movie can. I’m disappointed it wasn’t, but I’m glad they tried.
System Requirements: 80486DX2, 8 MB RAM, Win95
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- The Dig
4.02 / 5 - 47 votes
Description of The Dig
Read Full DescriptionThe Dig is a highly underrated sci-fi adventure, one of the few releases from LucasArts that were not commercial blockbusters.
I think part of the reason for this is that most people who bought the game expected The Dig to be another zany, humorous cartoon adventure in the same vein as Monkey Island or Day of The Tentacle. Contrary to their expectation, The Dig is a serious, “hard” sci-fi game – a genre that definitely has a much narrower audience than cartoon adventures. In addition to this niche premise, longtime LucasArts fans may be frustrated with most puzzles in the game, which are much more challenging than in previous LucasArts games (although I find them all to be quite logical).
The game therefore suffered the same fate as Sierra’s outstanding RAMA years later: a difficult game that appeals only to a limited audience, namely fans of hard sci-fi. If you belong to the game’s intended audience, though, you’ll likely enjoy the game despite a somewhat cliché plot. The involvement of celebrities such as Orson Scott Card (dialogue script), Steven Spielberg (original idea), and Sean Clark (director), should make The Dig much more original than it is. Not that it is without merit—the opening scenes are quite breathtaking, with excellent graphics and grand Wagnerian-style musical score: an Asteroid Attila, which suddenly appeared in orbit around the Earth, is threatening the world population with unavoidable collision in the near future. Your alter ego is Commander Boston Low, who together with geologist Ludger Brink, and journalist Maggie Robbins, form NASA's team for a mission to detonate Attila, blow it off its deadly path and save the world. Once on the asteroid, the team inadvertently triggers controls that transform the rock into a crystal-like spaceship, which immediately took the trapped human team to an abandoned planet on the other side of the galaxy. Being safely transported to an unknown alien world, but unable to stay together in the ever-changing fantastic world, your team breaks up. Because Maggie seeks independence and leaves, and Brink dies stupidly, you are soon on your own, struggling to explore and understand the new, mind-twisting surroundings.
Gameplay is typical point-and-click affair, with a vastly simplified interface: one mouse click is enough to do everything in the game, from talking to characters to manipulating the environment. As mentioned earlier, most puzzles are challenging, but none is illogical. Even those that require a lot of trial and error make sense (naturally that’s the only feasible approach when encountering alien technologies). Voice acting is somewhat inferior to the best of LucasArts’ CD-talkies (say, Sam ‘n Max Hit The Road), but it’s adequate. Although mundane, the plot is quite engrossing and retains consistency throughout the game, and there are even some plot twists to make things more interesting.
I thoroughly enjoyed The Dig and expect other fans of hard sci-fi to feel the same. Anyone who expects another clever, light-hearted LucasArts adventure will be disappointed, however. My biggest gripe is with the ending, which is too abrupt and “Hollywood-y” (i.e. everyone living happily ever after) that it’s a letdown. Also, given the exploratory/trial-and-error nature of most puzzles, alternatives to solving them would have been welcome. These are minor gripes, though. Two thumbs up for this underdog!
Review By HOTUD
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Comments and reviews
Inukaze2019-09-290 point
LOL i just had the Spanish CD version for MSDOS xD
![The The](https://static2.gamespiritstatic.eu/25342-large_default/the-dig-lucas-arts-collection-.jpg)
Chuck2018-07-100 point
Can i transfer these files the dig to my computer
Steve2017-11-270 point
Also unless you have a FULL rip of the CD, you won't get any of the cutscene videos (so the ending, etc). This download does not contain those, so don't bother.
ramtin2017-01-201 point
Lucasarts Games
why in games full thruttle don,t have exe , imuse, file for run in dos 6,22
i want orginal file for dos run in old my pc please
i want orginal file for dos run in old my pc please
Seanham2472015-09-132 points
Remember playing this game when i was young intresting to solve the puzzles and send the crew back to earth
roy2014-11-220 point DOS version
it's available on steam in multiple languages for a few bucks
netrom2013-01-110 point DOS version
coolest gane i have had back in the days
DeepSurfer2012-11-291 point DOS version
Yes...it is in french...
all titles here of this games have (fr) for notice that it is in french language.
many games here have titles with other language.
all titles here of this games have (fr) for notice that it is in french language.
many games here have titles with other language.
Necro2012-02-11-1 point DOS version
Excellent game. this is a rip of the CD but unfortunately it is in FRENCH
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